From b7ef29a8886a57aadb787807a7c6cf74c1f0ed3a Mon Sep 17 00:00:00 2001 From: anand Date: Wed, 17 Dec 2025 15:57:55 +0530 Subject: Nixos --- nvim/lsp/slangd.lua | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100755 nvim/lsp/slangd.lua (limited to 'nvim/lsp/slangd.lua') diff --git a/nvim/lsp/slangd.lua b/nvim/lsp/slangd.lua new file mode 100755 index 0000000..6df1c87 --- /dev/null +++ b/nvim/lsp/slangd.lua @@ -0,0 +1,36 @@ +---@brief +--- +--- https://github.com/shader-slang/slang +--- +--- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or +--- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). +--- +--- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'): +--- +--- ```lua +--- vim.lsp.config('slangd', { +--- settings = { +--- slang = { +--- predefinedMacros = {"MY_VALUE_MACRO=1"}, +--- inlayHints = { +--- deducedTypes = true, +--- parameterNames = true, +--- } +--- } +--- } +--- }) +--- ``` +--- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) +--- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). + +local bin_name = 'slangd' + +if vim.fn.has 'win32' == 1 then + bin_name = 'slangd.exe' +end + +return { + cmd = { bin_name }, + filetypes = { 'hlsl', 'shaderslang' }, + root_markers = { '.git' }, +} -- cgit v1.2.3