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authorjaystile <46078028+jaystile@users.noreply.github.com>2021-12-23 06:19:39 -0800
committermokou <mokou@fastmail.com>2022-07-15 11:58:26 +0200
commitb4f52cb937e9f2b90913402964ae014240705a5f (patch)
treead66a2b1df8d47a417446269dfaa66dec96af7d1 /exercises/threads/threads1.rs
parent20024d40c5e121202f283b420d7da1deecf4ebc0 (diff)
feat: Adding threads1.rs with a focus on JoinHandles and waiting for
spawned threads to finish. Moved the original threads1.rs to threads2.rs with the focus on the Mutex and modifying shared data. #892
Diffstat (limited to 'exercises/threads/threads1.rs')
-rw-r--r--exercises/threads/threads1.rs39
1 files changed, 19 insertions, 20 deletions
diff --git a/exercises/threads/threads1.rs b/exercises/threads/threads1.rs
index f31b317..ddb6155 100644
--- a/exercises/threads/threads1.rs
+++ b/exercises/threads/threads1.rs
@@ -1,32 +1,31 @@
// threads1.rs
-// Make this compile! Execute `rustlings hint threads1` for hints :)
-// The idea is the thread spawned on line 22 is completing jobs while the main thread is
-// monitoring progress until 10 jobs are completed. Because of the difference between the
-// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
-// of "waiting..." and the program ends without timing out when running,
-// you've got it :)
+// Make this compile and run! Execute 'rustlings hint threads1' for hints :)
+// This program should wait until all the spawned threads have finished before exiting.
// I AM NOT DONE
-use std::sync::Arc;
use std::thread;
use std::time::Duration;
-struct JobStatus {
- jobs_completed: u32,
-}
fn main() {
- let status = Arc::new(JobStatus { jobs_completed: 0 });
- let status_shared = status.clone();
- thread::spawn(move || {
- for _ in 0..10 {
+
+ let mut handles = vec![];
+ for i in 0..10 {
+ thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
- status_shared.jobs_completed += 1;
- }
- });
- while status.jobs_completed < 10 {
- println!("waiting... ");
- thread::sleep(Duration::from_millis(500));
+ println!("thread {} is complete", i);
+ });
+ }
+
+ let mut completed_threads = 0;
+ for handle in handles {
+ // TODO: a struct is returned from thread::spawn, can you use it?
+ completed_threads += 1;
+ }
+
+ if completed_threads != 10 {
+ panic!("Oh no! All the spawned threads did not finish!");
}
+
}