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-rw-r--r--exercises/20_threads/threads1.rs24
-rw-r--r--rustlings-macros/info.toml2
-rw-r--r--solutions/20_threads/threads1.rs38
3 files changed, 52 insertions, 12 deletions
diff --git a/exercises/20_threads/threads1.rs b/exercises/20_threads/threads1.rs
index bf0b8e0..01f9ff4 100644
--- a/exercises/20_threads/threads1.rs
+++ b/exercises/20_threads/threads1.rs
@@ -3,31 +3,35 @@
// wait until all the spawned threads have finished and should collect their
// return values into a vector.
-use std::thread;
-use std::time::{Duration, Instant};
+use std::{
+ thread,
+ time::{Duration, Instant},
+};
fn main() {
- let mut handles = vec![];
+ let mut handles = Vec::new();
for i in 0..10 {
- handles.push(thread::spawn(move || {
+ let handle = thread::spawn(move || {
let start = Instant::now();
thread::sleep(Duration::from_millis(250));
- println!("thread {} is complete", i);
+ println!("Thread {i} done");
start.elapsed().as_millis()
- }));
+ });
+ handles.push(handle);
}
- let mut results: Vec<u128> = vec![];
+ let mut results = Vec::new();
for handle in handles {
- // TODO: a struct is returned from thread::spawn, can you use it?
+ // TODO: Collect the results of all threads into the `results` vector.
+ // Use the `JoinHandle` struct which is returned by `thread::spawn`.
}
if results.len() != 10 {
- panic!("Oh no! All the spawned threads did not finish!");
+ panic!("Oh no! Some thread isn't done yet!");
}
println!();
for (i, result) in results.into_iter().enumerate() {
- println!("thread {} took {}ms", i, result);
+ println!("Thread {i} took {result}ms");
}
}
diff --git a/rustlings-macros/info.toml b/rustlings-macros/info.toml
index cacdad9..37afa17 100644
--- a/rustlings-macros/info.toml
+++ b/rustlings-macros/info.toml
@@ -1037,7 +1037,7 @@ hint = """
https://doc.rust-lang.org/std/thread/fn.spawn.html
A challenge with multi-threaded applications is that the main thread can
-finish before the spawned threads are completed.
+finish before the spawned threads are done.
https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handles
Use the `JoinHandle`s to wait for each thread to finish and collect their
diff --git a/solutions/20_threads/threads1.rs b/solutions/20_threads/threads1.rs
index 4e18198..7f3dd29 100644
--- a/solutions/20_threads/threads1.rs
+++ b/solutions/20_threads/threads1.rs
@@ -1 +1,37 @@
-// Solutions will be available before the stable release. Thank you for testing the beta version 🥰
+// This program spawns multiple threads that each run for at least 250ms, and
+// each thread returns how much time they took to complete. The program should
+// wait until all the spawned threads have finished and should collect their
+// return values into a vector.
+
+use std::{
+ thread,
+ time::{Duration, Instant},
+};
+
+fn main() {
+ let mut handles = Vec::new();
+ for i in 0..10 {
+ let handle = thread::spawn(move || {
+ let start = Instant::now();
+ thread::sleep(Duration::from_millis(250));
+ println!("Thread {i} done");
+ start.elapsed().as_millis()
+ });
+ handles.push(handle);
+ }
+
+ let mut results = Vec::new();
+ for handle in handles {
+ // Collect the results of all threads into the `results` vector.
+ results.push(handle.join().unwrap());
+ }
+
+ if results.len() != 10 {
+ panic!("Oh no! Some thread isn't done yet!");
+ }
+
+ println!();
+ for (i, result) in results.into_iter().enumerate() {
+ println!("Thread {i} took {result}ms");
+ }
+}