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-rw-r--r--exercises/threads/threads1.rs39
-rw-r--r--exercises/threads/threads2.rs34
-rw-r--r--info.toml24
3 files changed, 69 insertions, 28 deletions
diff --git a/exercises/threads/threads1.rs b/exercises/threads/threads1.rs
index f31b317..ddb6155 100644
--- a/exercises/threads/threads1.rs
+++ b/exercises/threads/threads1.rs
@@ -1,32 +1,31 @@
// threads1.rs
-// Make this compile! Execute `rustlings hint threads1` for hints :)
-// The idea is the thread spawned on line 22 is completing jobs while the main thread is
-// monitoring progress until 10 jobs are completed. Because of the difference between the
-// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
-// of "waiting..." and the program ends without timing out when running,
-// you've got it :)
+// Make this compile and run! Execute 'rustlings hint threads1' for hints :)
+// This program should wait until all the spawned threads have finished before exiting.
// I AM NOT DONE
-use std::sync::Arc;
use std::thread;
use std::time::Duration;
-struct JobStatus {
- jobs_completed: u32,
-}
fn main() {
- let status = Arc::new(JobStatus { jobs_completed: 0 });
- let status_shared = status.clone();
- thread::spawn(move || {
- for _ in 0..10 {
+
+ let mut handles = vec![];
+ for i in 0..10 {
+ thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
- status_shared.jobs_completed += 1;
- }
- });
- while status.jobs_completed < 10 {
- println!("waiting... ");
- thread::sleep(Duration::from_millis(500));
+ println!("thread {} is complete", i);
+ });
+ }
+
+ let mut completed_threads = 0;
+ for handle in handles {
+ // TODO: a struct is returned from thread::spawn, can you use it?
+ completed_threads += 1;
+ }
+
+ if completed_threads != 10 {
+ panic!("Oh no! All the spawned threads did not finish!");
}
+
}
diff --git a/exercises/threads/threads2.rs b/exercises/threads/threads2.rs
new file mode 100644
index 0000000..2cb0d04
--- /dev/null
+++ b/exercises/threads/threads2.rs
@@ -0,0 +1,34 @@
+// threads2.rs
+// Make this compile! Execute `rustlings hint threads2` for hints :)
+// Building on the last exercise, we want all of the threads to complete their work but this time
+// the spawned threads need to be in charge of updating a shared value: JobStatus.jobs_completed
+
+// I AM NOT DONE
+
+use std::sync::Arc;
+use std::thread;
+use std::time::Duration;
+
+struct JobStatus {
+ jobs_completed: u32,
+}
+
+fn main() {
+ let status = Arc::new(JobStatus { jobs_completed: 0 });
+ let mut handles = vec![];
+ for _ in 0..10 {
+ let status_shared = status.clone();
+ let handle = thread::spawn(move || {
+ thread::sleep(Duration::from_millis(250));
+ // TODO: You must take an action before you update a shared value
+ status_shared.jobs_completed += 1;
+ });
+ handles.push(handle);
+ }
+ for handle in handles {
+ handle.join().unwrap();
+ // TODO: Print the value of the JobStatus.jobs_completed. Did you notice anything
+ // interesting in the output? Do you have to 'join' on all the handles?
+ println!("jobs completed {}", ???);
+ }
+}
diff --git a/info.toml b/info.toml
index 33f126e..94d5bf8 100644
--- a/info.toml
+++ b/info.toml
@@ -878,6 +878,22 @@ name = "threads1"
path = "exercises/threads/threads1.rs"
mode = "compile"
hint = """
+`JoinHandle` is a struct that is returned from a spawned thread:
+https://doc.rust-lang.org/std/thread/fn.spawn.html
+
+A challenge with multi-threaded applications is that the main thread can
+finish before the spawned threads are completed.
+https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handle
+
+Collect the JoinHandles and wait for them to finish.
+https://doc.rust-lang.org/std/thread/struct.JoinHandle.html
+"""
+
+[[exercises]]
+name = "threads2"
+path = "exercises/threads/threads2.rs"
+mode = "compile"
+hint = """
`Arc` is an Atomic Reference Counted pointer that allows safe, shared access
to **immutable** data. But we want to *change* the number of `jobs_completed`
so we'll need to also use another type that will only allow one thread to
@@ -898,14 +914,6 @@ while they are sleeping, since this will prevent the other thread from
being allowed to get the lock. Locks are automatically released when
they go out of scope.
-Ok, so, real talk, this was actually tricky for *me* to do too. And
-I could see a lot of different problems you might run into, so at this
-point I'm not sure which one you've hit :)
-
-Please open an issue if you're still running into a problem that
-these hints are not helping you with, or if you've looked at the sample
-answers and don't understand why they work and yours doesn't.
-
If you've learned from the sample solutions, I encourage you to come
back to this exercise and try it again in a few days to reinforce
what you've learned :)"""